backend: прототип дуэли исправлен

This commit is contained in:
2022-11-20 16:04:14 +03:00
parent c797b0c602
commit 8dc700fb7c
3 changed files with 47 additions and 23 deletions

View File

@@ -11,7 +11,7 @@ from textsouls.models import CharacterClass
from textsouls.models import CharacterState
from textsouls.models import Character
from textsouls.models import DuelParticipants
from textsouls.models import DuelParticipant
from textsouls.models import Duel
ts_admin = Blueprint("ts_admin", __name__)
@@ -37,5 +37,5 @@ admin.add_view(CommonView(CharacterClass, db.session))
admin.add_view(CommonView(CharacterState, db.session))
admin.add_view(CommonView(Character, db.session))
admin.add_view(CommonView(DuelParticipants, db.session))
admin.add_view(CommonView(DuelParticipant, db.session))
admin.add_view(CommonView(Duel, db.session))

View File

@@ -8,7 +8,7 @@ from textsouls.models import CharacterClass
from textsouls.models import CharacterState
from textsouls.models import Character
from textsouls.models import DuelParticipants
from textsouls.models import DuelParticipant
from textsouls.models import Duel
main = Blueprint("main", __name__)
@@ -21,5 +21,5 @@ register_api(main, CharacterState, "character_states")
register_api(main, Character, "characters", "owner")
register_api(main, DuelParticipants, "duels_participants")
register_api(main, DuelParticipant, "duels_participant")
register_api(main, Duel, "duels")

View File

@@ -117,6 +117,11 @@ class Character(db.Model, SerializerMixin):
nullable=False,
default=1,
)
duels_participation = db.relationship(
"DuelParticipant",
backref=("charachter"),
lazy="dynamic",
)
def __init__(self, **kwargs):
super().__init__(**kwargs)
@@ -143,8 +148,8 @@ class Character(db.Model, SerializerMixin):
@property
def battle_stats(self):
char_race = CharacterRace.query.get(self.character_race)
char_class = CharacterClass.query.get(self.character_class)
char_race = CharacterRace.query.get(self.character_race_id)
char_class = CharacterClass.query.get(self.character_class_id)
attack_power = (
self.strength_base
@@ -171,7 +176,7 @@ class Character(db.Model, SerializerMixin):
}
class DuelParticipants(db.Model, SerializerMixin):
class DuelParticipant(db.Model, SerializerMixin):
__tablename__ = "duels_participants"
@@ -187,7 +192,7 @@ class DuelParticipants(db.Model, SerializerMixin):
)
def __str__(self):
return self.duel_id, self.participant_id
return f"{self.duel_id}: {self.participant_id}"
class Duel(db.Model, SerializerMixin):
@@ -199,37 +204,52 @@ class Duel(db.Model, SerializerMixin):
db.DateTime, nullable=False, default=datetime.datetime.now()
)
participants = db.relationship(
"DuelParticipants",
backref=backref("duel", order_by="DuelParticipants.turn_order.asc()"),
"DuelParticipant",
backref=backref("duel", order_by="DuelParticipant.turn_order.asc()"),
lazy="dynamic",
)
def attack(attacked_character, defensive_character):
def attack(self, attacked_character, defensive_character):
defensive_character_endurance = (
attacked_character.attack_power
- defensive_character.endurance_base
defensive_character.endurance_base
- attacked_character.battle_stats["attack_power"]
)
return defensive_character_endurance
def defence(defensive_character):
def defence(self, defensive_character):
procced = False
if randint(1 * defensive_character.defence_chance, 50) == 50:
if (
randint(
int(10 * defensive_character.battle_stats["defence_chance"]),
50,
)
== 50
):
procced is True
return procced
def dodge(defensive_character):
def dodge(self, defensive_character):
procced = False
if randint(1 * defensive_character.dodge_chance, 50) == 50:
if (
randint(
int(10 * defensive_character.battle_stats["dodge_chance"]), 50
)
== 50
):
procced is True
return procced
def duel_one_to_one(self):
character_first = self.participants[0]
character_second = self.participants[1]
character_first = Character.query.get(
self.participants[0].participant_id
)
character_second = Character.query.get(
self.participants[1].participant_id
)
while (
character_first.endurance_base > 0
@@ -238,14 +258,18 @@ class Duel(db.Model, SerializerMixin):
if not self.defence(character_second) or not self.dodge(
character_second
):
self.attack(character_first, character_second)
character_second.endurance_base = self.attack(
character_first, character_second
)
if not self.defence(character_first) or not self.dodge(
character_second
character_first
):
self.attack(character_second, character_first)
character_first.endurance_base = self.attack(
character_second, character_first
)
if character_first.endurance_base > 0:
return character_first.name
elif character_second.character_second > 0:
elif character_second.endurance_base > 0:
return character_second.name
else:
return "Ничья"