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https://github.com/Llloooggg/TextSouls.git
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backend: полная реструктуризация
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108
backend/textsouls/actions/models.py
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108
backend/textsouls/actions/models.py
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import datetime
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from random import randint
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from sqlalchemy.orm import backref
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from sqlalchemy_serializer import SerializerMixin
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from textsouls import db
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from textsouls.characters.models import Character
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class DuelParticipant(db.Model, SerializerMixin):
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__tablename__ = "duels_participants"
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id = db.Column(db.Integer, primary_key=True)
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participant_id = db.Column(
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db.Integer,
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db.ForeignKey("characters.id", ondelete="CASCADE"),
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)
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turn_order = db.Column(db.Integer, nullable=False)
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duel_id = db.Column(
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db.Integer,
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db.ForeignKey("duels.id", ondelete="CASCADE"),
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)
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def __str__(self):
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return f"{self.duel_id}: {self.participant_id}"
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class Duel(db.Model, SerializerMixin):
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__tablename__ = "duels"
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id = db.Column(db.Integer, primary_key=True)
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created_on = db.Column(
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db.DateTime, nullable=False, default=datetime.datetime.now()
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)
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participants = db.relationship(
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"DuelParticipant",
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backref=backref("duel", order_by="DuelParticipant.turn_order.asc()"),
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lazy="dynamic",
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)
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def attack(self, attacked_character, defensive_character):
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defensive_character_endurance = (
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defensive_character.endurance_base
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- attacked_character.battle_stats["attack_power"]
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)
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return defensive_character_endurance
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def defence(self, defensive_character):
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procced = False
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if (
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randint(
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int(10 * defensive_character.battle_stats["defence_chance"]),
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50,
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)
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== 50
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):
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procced is True
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return procced
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def dodge(self, defensive_character):
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procced = False
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if (
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randint(
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int(10 * defensive_character.battle_stats["dodge_chance"]), 50
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)
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== 50
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):
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procced is True
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return procced
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def duel_one_to_one(self):
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character_first = Character.query.get(
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self.participants[0].participant_id
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)
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character_second = Character.query.get(
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self.participants[1].participant_id
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)
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while (
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character_first.endurance_base > 0
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and character_second.endurance_base > 0
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):
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if not self.defence(character_second) or not self.dodge(
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character_second
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):
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character_second.endurance_base = self.attack(
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character_first, character_second
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)
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if not self.defence(character_first) or not self.dodge(
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character_first
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):
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character_first.endurance_base = self.attack(
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character_second, character_first
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)
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if character_first.endurance_base > 0:
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return character_first.name
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elif character_second.endurance_base > 0:
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return character_second.name
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else:
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return "Ничья"
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